20. Lissajous · 1857 · Retro techniques
XY oscilloscope
Demos are animating. Following your system setting.
About
X is one sine, Y is another. That is the XY mode on a scope, and the picture is a Lissajous curve. Persistence is a cheap canvas fade. Move the pointer to detune the Y frequency. Ratio is the second harmonic.
Move the pointer left or right to change the frequency ratio.
Reference
Browser APIs
- Canvas 2D
- Pointer Events
- requestAnimationFrame
- matchMedia
If WebGL is missing, the demo draws a message on the canvas instead of a blank frame. By default a demo holds a still frame when your system asks for reduced motion; the Motion buttons override that, and a standalone copy animates with #motion=play on its URL.
Source
(function () {
const PARAMS = {
color: "#6ee7b7",
ratio: 2,
speed: 1
};
function hexToRgb(hex) {
const n = parseInt(String(hex).replace("#", ""), 16);
if (isNaN(n)) return [110, 231, 183];
return [n >> 16 & 255, n >> 8 & 255, n & 255];
}
function css(rgb, a) {
return "rgba(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + "," + a + ")";
}
const canvas = document.getElementById("c");
const fallback = document.getElementById("fallback");
const ctx = canvas.getContext("2d");
if (!ctx) {
fallback.hidden = false;
fallback.textContent = "Canvas 2D is not available in this browser.";
return;
}
let t = 0, last = 0, look = 0;
let raf = 0;
const motionQuery = window.matchMedia("(prefers-reduced-motion: reduce)");
let reduced = motionQuery.matches;
canvas.addEventListener("pointermove", function (ev) {
const r = canvas.getBoundingClientRect();
look = (ev.clientX - r.left) / r.width;
wake();
});
function resize() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
const w = Math.max(1, Math.floor(canvas.clientWidth * dpr));
const h = Math.max(1, Math.floor(canvas.clientHeight * dpr));
if (canvas.width !== w || canvas.height !== h) {
canvas.width = w;
canvas.height = h;
ctx.fillStyle = "#050806";
ctx.fillRect(0, 0, w, h);
}
}
function grid(w, h, rgb) {
ctx.strokeStyle = css(rgb, 0.12);
ctx.lineWidth = 1;
const cx = w * 0.5, cy = h * 0.5;
const R = Math.min(w, h) * 0.42;
ctx.beginPath();
ctx.rect(cx - R, cy - R, R * 2, R * 2);
ctx.moveTo(cx - R, cy); ctx.lineTo(cx + R, cy);
ctx.moveTo(cx, cy - R); ctx.lineTo(cx, cy + R);
for (let i = 1; i < 4; i++) {
const s = (i / 4) * R;
ctx.moveTo(cx - R, cy - s); ctx.lineTo(cx + R, cy - s);
ctx.moveTo(cx - R, cy + s); ctx.lineTo(cx + R, cy + s);
ctx.moveTo(cx - s, cy - R); ctx.lineTo(cx - s, cy + R);
ctx.moveTo(cx + s, cy - R); ctx.lineTo(cx + s, cy + R);
}
ctx.stroke();
}
function trace(w, h, a, b, phase, rgb, samples, thick) {
const cx = w * 0.5, cy = h * 0.5;
const R = Math.min(w, h) * 0.38;
ctx.beginPath();
for (let i = 0; i <= samples; i++) {
const u = t + i * 0.012;
const x = cx + Math.sin(a * u) * R;
const y = cy + Math.sin(b * u + phase) * R;
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.strokeStyle = css(rgb, 0.18);
ctx.lineWidth = thick * 3.2;
ctx.stroke();
ctx.strokeStyle = css(rgb, 0.95);
ctx.lineWidth = thick;
ctx.stroke();
}
function draw(w, h) {
ctx.fillStyle = "rgba(5,8,6,0.18)";
ctx.fillRect(0, 0, w, h);
const rgb = hexToRgb(PARAMS.color);
grid(w, h, rgb);
const a = 2;
const b = Math.max(1, PARAMS.ratio) + look * 1.2;
const phase = t * 0.17;
trace(w, h, a, b, phase, rgb, 420, 1.4);
}
function frame(now) {
const dt = Math.min(0.05, last ? (now - last) * 0.001 : 0.016);
last = now;
if (!reduced) t += dt * 1.6 * PARAMS.speed;
resize();
if (reduced) {
ctx.fillStyle = "#050806";
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
draw(canvas.width, canvas.height);
if (!reduced) raf = requestAnimationFrame(frame);
}
// Motion. The system's reduced-motion preference decides by default. A
// standalone copy animates anyway with "#motion=play" in its URL (or holds a
// frame with "#motion=still"); an embedding page can post {motion: "play"}.
let motionMode = "auto";
function applyMotion() {
const next = motionMode === "still" || (motionMode === "auto" && motionQuery.matches);
if (next === reduced) return;
reduced = next;
last = 0;
if (reduced) { cancelAnimationFrame(raf); raf = 0; frame(performance.now()); }
else if (!raf) raf = requestAnimationFrame(frame);
}
function setMotion(mode) {
if (mode === "play" || mode === "still" || mode === "auto") { motionMode = mode; applyMotion(); }
}
function readMotionHash() {
const m = /motion=(play|still|auto)/.exec(location.hash);
let mode = m ? m[1] : "auto";
// Embedded in the gallery, the page sets window.__demoMotion before any frame loads.
try { if (!m && window.parent !== window && typeof window.parent.__demoMotion === "string") mode = window.parent.__demoMotion; } catch (e) { /* cross-origin parent */ }
setMotion(mode);
}
function wake() { if (reduced) frame(performance.now()); }
if (motionQuery.addEventListener) motionQuery.addEventListener("change", applyMotion);
else if (motionQuery.addListener) motionQuery.addListener(applyMotion);
window.addEventListener("hashchange", readMotionHash);
window.addEventListener("message", function (e) { if (e.data && typeof e.data.motion === "string") setMotion(e.data.motion); });
window.addEventListener("resize", wake);
if (reduced) frame(performance.now());
else raf = requestAnimationFrame(frame);
readMotionHash();
})();